Open World, CO-OP
A co-op smuggler’s paradise set in the fictional world of 1970s Bayan
MY ROLE: WORLD & LEVEL DESIGN
During my time at Avalanche Studios I have worked as a World Designer where I have been planning the early stages of locations of various sizes, such as macro, meso, and micro; gathering references, planning the distance between content, creating and iterating on location layouts, terrain, and road networks.
Later in production, I shifted to Level Design. My responsibility here has been establishing the level structure for one of our specific contents; planning and blockout levels, scripting, and encounter design.
I have also taken up the mentor role of one of our level design interns.
Avalanche Studios has been a great place to grow as a developer, and I’ve learned a lot from the very skilled and experienced game developers working here.