top of page

CONTRABAND

Role

World/Level Designer

Genre

Open World, CO-OP

Date

A co-op smuggler’s paradise set in the fictional world of 1970s Bayan

2020-currently

Contraband-Logo.webp

MY ROLE: WORLD & LEVEL DESIGN

During my time at Avalanche Studios I have worked as a World Designer where I have been planning the early stages of locations of various sizes, such as macro, meso, and micro; gathering references, planning the distance between content, creating and iterating on location layouts, terrain, and road networks.
Later in production, I shifted to Level Design. My responsibility here has been establishing the level structure for one of our specific contents; planning and blockout levels, scripting, and encounter design.
I have also taken up the mentor role of one of our level design interns.

Avalanche Studios has been a great place to grow as a developer, and I’ve learned a lot from the very skilled and experienced game developers working here.

My work at Avalanche is still under NDA and as such, I can't show any imagery or go into deeper detail on my work there.

bottom of page